The gaming industry is slowly but surely following the path of simplifying the complexity of products issued on the PC market. So that the most derivative-free shooter at the output turns out to be a kind of enlarged Casual-Zabava for babies, because then the audience will increase ten times, therefore, the pockets will increase exponentially from the number of “presidents”. Declared Warhammer: Mark of Chaos I was impressive with its scale and competent approach to the battles: the “wall to wall” system, tested for years, was supposed to sink into oblivion. It seemed that this was another Total War In the scenery of the famous universe. New portions of screenshots only fueled interest in the game, and the journalists at the interruption were trumpeted that Moc -One of the most anticipated strategies in 2006. Unfortunately, in their reviews of the same authors confirmed the opposite.
Finally, getting used to PR subjugation, I was not disappointed at all when I saw not at all such grass, terrain and battles, as in rollers. It remains only to guess what salary “covenants of truth” receive, even if they make candy from the trash (they remembered LRC and move on). The picture on the screen, of course, boasts of highly polygonal fighters and horses, and even the system of “how many people – so many clothes” half copes with its duties, but animation! You know, even traveled along and across the definition, such as “clumsy work” and “made on lunchtime” will not give an accurate idea of what is happening on the screen. Meeting face to face, the army, tinkling with swords and axes, begin … revenge on the street! Slowly so, swaying, not touching a nearby partner-doctor. And what is wonderful, the fighters are falling! A lot of hypotheses were put forward, but I am inclined to one – suffocation of poisonous particles that vita in dust. Locations also do not inspire optimism: the developers clearly missed geography lessons, and the concept of “relief” has a flat, smooth surface. After Neverwinter Nights 2, With her hills, slides and lowlands, Moc It looks very poor.
For the uninitiated user, which, unfortunately, I am, all the confrontations of chaos and empire can be described in three words: “Good against evil”. The plot tries to clear up, getting out of thick darkness with the help of intermissions video surveying on the engine and dialogues, but the frivolity of the latter often kills the entire atmosphere. Constantly listen to the cries of the main character before the battle, by God, there is no strength. If we are “good”, then: “Clean the earth from the hordes of chaos!”, If” Evil “, then:” Crime the imperial bugs!”. One gets the impression that the troops are a herd of children of preschool age.
Video, except for a stunning introductory video, shocks in the worst sense of the word. Completely concrete facial facial facial expressions like Heroes of Might and Magic v, a muddy picture (apparently such a stylish effect) and the square shoulders of people – here is you, a reward for the passed mission!
The gameplay from the very first minutes reminded me of another miracle – Lotr: The Battle for Middle-Earth. In the case of p Moc We just do not participate in the construction of our base, but immediately proceed to the implementation of the task. “The Lord of the Rings” (namely the first part) I cited as an example so that you understand what tactics here! Victory for those who have more and better equipped the army. No raids from the flanks, construction, the location of the troops – leave it in the past. They circled the friendly army with a green frame and just have time to click on the adversaries, and then look at how, sparkling the heels, they leave the battlefield. I pumped morality, and ai. Do not hope to be distracted for a minute – lose! Fighters will stand and selflessly take bullets in their chest, or saber strokes, but will never hit in response! Real pacifists!
The next intersection with Lotr – A global card that completely cuts off us the opportunity to pass some points at its discretion. We, as a steam locomotive, are monotonously wandering to the set targeted target, simultaneously performing uninteresting tasks for building experience mass. Between key points, you can make a halt: resurrect the fallen soldiers in the temple, hire new, not sniffing gunpowder in the huts, to put on and shoe detachments in the arsenal, and from the alchemist – buy potions for the hero. All non-linearity lies in the personal selection of troops, as well as in the development of alter ego, about which in more detail.
Starting your ascent to the yellow -off, you will soon find that the levels are growing faster than in any online RPG online. Each Level-Up is marked by a modest salute and the accrual of one point, which will later take its place next to one of the skills. All abilities are conveniently divided into three categories: command, combat, duel. With the first two more or less clear: here you have a fireball, and lightning, and a spell with blessings. The third branch, rightfully, is considered the most useless, because it is rarely used, and help provides an insignificant. Having met face to face, two formidable armies (with panicles) are waiting for Win Diggers Casino review the command: “Break them!”, But suddenly a circle is displayed in the center, and the commanders, as if in the ring, begin a duel. One on one. The victory is guaranteed even without pumping the skills of a duelist, if only there were potions, but there … But it is worth praising Black Hole Entertainment, because the idea is very interesting, it’s a pity that cheese is a cheese.
Final comments:
A competent carrier s Lotr: The Battle for Middle-Earth, Cleaned by popular setting today. Cute graphics (with what works of the video card the resulting!), a convenient interface, the low difficulty of the game … you feel where the wind blows from where? Developers should call the project “Warhammer: Mark of Chaos, Casual Edition“, And in the near future to release a real strategy, with a good fraction of tactics.
Gameplay: if there weren’t a large PR support and the famous license, MOC would have remained with an unnoticed strategy for average minds. “Wall to the Wall” we fought in Warcraft, Red Alert, and in the yard with the boys, is it really necessary to again?
Graphics: an absolutely inexpressive area, cut by a faulty lawn mower (in some places there are still bunches of grass). High -quality models of fighters are equipped with disgusting animation, which is why, looking at them, you feel uncomfortable.
Sound: Jeremy Soul, which is in the lists of composers, did not please gamers with stunning melodies. The melodies, characteristic of all games of a similar genre, do not at all linger in the head after a two -hour run around the world Warhammer. But the actors played five with a plus, reading dialogs with the necessary intonations.
For a long time?: Despite the apparent cook, play MOC … interesting! So passing two campaigns-empire and chaos-you are simply obliged. Multiplayer at will.